- scriptified the IceGuy.
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6 changed files with 113 additions and 141 deletions
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@ -6375,6 +6375,20 @@ AActor *P_SpawnMissileXYZ (DVector3 pos, AActor *source, AActor *dest, PClassAct
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return (!checkspawn || P_CheckMissileSpawn (th, source->radius)) ? th : NULL;
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}
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DEFINE_ACTION_FUNCTION(AActor, SpawnMissileXYZ)
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{
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PARAM_SELF_PROLOGUE(AActor);
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PARAM_FLOAT(x);
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PARAM_FLOAT(y);
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PARAM_FLOAT(z);
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PARAM_OBJECT(dest, AActor);
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PARAM_CLASS(type, AActor);
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PARAM_BOOL_DEF(check);
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PARAM_OBJECT_DEF(owner, AActor);
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ACTION_RETURN_OBJECT(P_SpawnMissileXYZ(DVector3(x,y,z), self, dest, type, check, owner));
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}
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AActor *P_OldSpawnMissile(AActor *source, AActor *owner, AActor *dest, PClassActor *type)
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{
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if (source == NULL)
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