Fix missing texture update
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2 changed files with 4 additions and 0 deletions
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@ -314,6 +314,8 @@ void PolyRenderState::ApplyMaterial()
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{
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mTempTM = mMaterial.mMaterial->Source()->isHardwareCanvas() ? TM_OPAQUE : TM_NORMAL;
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if (mMaterial.mMaterial->Source()->isHardwareCanvas()) static_cast<FCanvasTexture*>(mMaterial.mMaterial->Source()->GetTexture())->NeedUpdate();
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MaterialLayerInfo* layer;
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auto base = static_cast<PolyHardwareTexture*>(mMaterial.mMaterial->GetLayer(0, mMaterial.mTranslation, &layer));
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if (base)
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