- track level start time for the shader system, reset the shaders.
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4 changed files with 7 additions and 2 deletions
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@ -3627,6 +3627,8 @@ void P_SetupLevel (const char *lumpname, int position)
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bool buildmap;
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const int *oldvertextable = NULL;
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level.ShaderStartTime = I_msTime(); // indicate to the shader system that the level just started
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// This is motivated as follows:
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bool RequireGLNodes = Renderer->RequireGLNodes() || am_textured;
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