- Reworked a few options that previously depended on LEVEL_HEXENFORMAT
(actors being forced to the ground by instantly moving sectors, strife railing handling and shooting lines with a non-zero but unassigned tag.) With UDMF such semantics have to be handled diffently. - finalized UDMF 1.0 implementation. - Added Martin Howe's latest morph update. SVN r987 (trunk)
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28 changed files with 843 additions and 226 deletions
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@ -291,7 +291,7 @@ void cht_DoCheat (player_t *player, int cheat)
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if (player->morphTics > 0)
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{
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P_UndoPlayerMorph(player);
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P_UndoPlayerMorph(player, player);
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}
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}
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@ -438,7 +438,7 @@ const char *cht_Morph (player_t *player, const PClass *morphclass, bool quickund
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if (player->morphTics)
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{
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if (P_UndoPlayerMorph (player))
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if (P_UndoPlayerMorph (player, player))
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{
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if (!quickundo && oldclass != morphclass && P_MorphPlayer (player, player, morphclass, 0, style))
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{
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