- Reworked a few options that previously depended on LEVEL_HEXENFORMAT

(actors being forced to the ground by instantly moving sectors, strife
  railing handling and shooting lines with a non-zero but unassigned tag.)
  With UDMF such semantics have to be handled diffently. 
- finalized UDMF 1.0 implementation.
- Added Martin Howe's latest morph update.


SVN r987 (trunk)
This commit is contained in:
Christoph Oelckers 2008-05-22 19:35:38 +00:00
commit ab6b5e337e
28 changed files with 843 additions and 226 deletions

View file

@ -291,7 +291,7 @@ void cht_DoCheat (player_t *player, int cheat)
if (player->morphTics > 0)
{
P_UndoPlayerMorph(player);
P_UndoPlayerMorph(player, player);
}
}
@ -438,7 +438,7 @@ const char *cht_Morph (player_t *player, const PClass *morphclass, bool quickund
if (player->morphTics)
{
if (P_UndoPlayerMorph (player))
if (P_UndoPlayerMorph (player, player))
{
if (!quickundo && oldclass != morphclass && P_MorphPlayer (player, player, morphclass, 0, style))
{