- Reworked a few options that previously depended on LEVEL_HEXENFORMAT
(actors being forced to the ground by instantly moving sectors, strife railing handling and shooting lines with a non-zero but unassigned tag.) With UDMF such semantics have to be handled diffently. - finalized UDMF 1.0 implementation. - Added Martin Howe's latest morph update. SVN r987 (trunk)
This commit is contained in:
parent
7160e09b04
commit
ab6b5e337e
28 changed files with 843 additions and 226 deletions
|
|
@ -236,6 +236,7 @@ static void LoadScriptFile (const char *name)
|
|||
lump = Wads.ReopenLumpNum (lumpnum);
|
||||
|
||||
LoadScriptFile(lump, Wads.LumpLength(lumpnum));
|
||||
delete lump;
|
||||
}
|
||||
|
||||
static void LoadScriptFile(FileReader *lump, int numnodes)
|
||||
|
|
@ -278,7 +279,6 @@ static void LoadScriptFile(FileReader *lump, int numnodes)
|
|||
}
|
||||
StrifeDialogues.Push (node);
|
||||
}
|
||||
delete lump;
|
||||
}
|
||||
|
||||
//============================================================================
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue