- Reworked a few options that previously depended on LEVEL_HEXENFORMAT

(actors being forced to the ground by instantly moving sectors, strife
  railing handling and shooting lines with a non-zero but unassigned tag.)
  With UDMF such semantics have to be handled diffently. 
- finalized UDMF 1.0 implementation.
- Added Martin Howe's latest morph update.


SVN r987 (trunk)
This commit is contained in:
Christoph Oelckers 2008-05-22 19:35:38 +00:00
commit ab6b5e337e
28 changed files with 843 additions and 226 deletions

View file

@ -236,6 +236,7 @@ static void LoadScriptFile (const char *name)
lump = Wads.ReopenLumpNum (lumpnum);
LoadScriptFile(lump, Wads.LumpLength(lumpnum));
delete lump;
}
static void LoadScriptFile(FileReader *lump, int numnodes)
@ -278,7 +279,6 @@ static void LoadScriptFile(FileReader *lump, int numnodes)
}
StrifeDialogues.Push (node);
}
delete lump;
}
//============================================================================