- Reworked a few options that previously depended on LEVEL_HEXENFORMAT

(actors being forced to the ground by instantly moving sectors, strife
  railing handling and shooting lines with a non-zero but unassigned tag.)
  With UDMF such semantics have to be handled diffently. 
- finalized UDMF 1.0 implementation.
- Added Martin Howe's latest morph update.


SVN r987 (trunk)
This commit is contained in:
Christoph Oelckers 2008-05-22 19:35:38 +00:00
commit ab6b5e337e
28 changed files with 843 additions and 226 deletions

View file

@ -40,6 +40,67 @@
#include "p_lnspec.h"
#include "templates.h"
#include "i_system.h"
#include "gi.h"
// These tables define whichline an
static char HexenLineSpecialOk[]={
1,1,1,1,1,1,1,1,1,0, // 0-9
1,1,1,1,0,0,0,0,0,0, // 10-19
1,1,1,1,1,1,1,1,1,1, // 20-29
1,1,1,0,0,1,1,0,0,0, // 30-39
1,1,1,1,1,1,1,0,0,0, // 40-49
0,0,0,0,0,0,0,0,0,0, // 50-59
1,1,1,1,1,1,1,1,1,1, // 60-69
1,1,1,1,1,1,0,0,0,0, // 70-79
1,1,1,1,0,0,0,0,0,0, // 80-89
1,1,1,1,1,1,1,0,0,0, // 90-99
1,1,1,1,0,0,0,0,0,1, // 100-109
1,1,1,1,1,1,1,0,0,0, // 110-119
1,0,0,0,0,0,0,0,0,1, // 120-129
1,1,1,1,1,1,1,1,1,0, // 130-139
1
// 140 is the highest valid special in Hexen.
};
static char HexenSectorSpecialOk[256]={
1,1,1,1,1,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,1,1,0,0,
0,0,0,0,0,0,0,0,0,0,
1,1,1,1,1,1,1,1,1,1,
1,1,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,1,1,
1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,
};
enum
{
Dm=1,
Ht=2,
Hx=4,
St=8,
Zd=16,
Zdt=32,
// will be extended later. Unknown namespaces will always be treated like the base
// namespace for each game
};
void P_ProcessSideTextures(bool checktranmap, side_t *sd, sector_t *sec, mapsidedef_t *msd, int special, int tag, short *alpha);
void P_AdjustLine (line_t *ld);
@ -49,12 +110,17 @@ extern bool ForceNodeBuild;
extern TArray<FMapThing> MapThingsConverted;
extern TArray<int> linemap;
#define CHECK_N(f) if (!(namespace_bits&(f))) break;
struct UDMFParser
{
FScanner sc;
FName namespc;
int namespace_bits;
bool isTranslated;
bool isExtended;
bool floordrop;
TArray<line_t> ParsedLines;
TArray<side_t> ParsedSides;
@ -70,60 +136,126 @@ struct UDMFParser
fogMap = normMap = NULL;
}
void Flag(DWORD &value, int mask, const FString &svalue)
FName ParseKey()
{
if (!svalue.CompareNoCase("true"))
sc.MustGetString();
FName key = sc.String;
sc.MustGetToken('=');
sc.Number = 0;
sc.Float = 0;
sc.MustGetAnyToken();
if (sc.TokenType == '+' || sc.TokenType == '-')
{
value |= mask;
bool neg = (sc.TokenType == '-');
sc.MustGetAnyToken();
if (sc.TokenType != TK_IntConst && sc.TokenType != TK_FloatConst)
{
sc.ScriptMessage("Numeric constant expected");
}
if (neg)
{
sc.Number = -sc.Number;
sc.Float = -sc.Float;
}
}
else
return key;
}
int CheckInt(const char *key)
{
if (sc.TokenType != TK_IntConst)
{
value &= ~mask;
sc.ScriptMessage("Integer value expected for key '%s'", key);
}
return sc.Number;
}
double CheckFloat(const char *key)
{
if (sc.TokenType != TK_IntConst && sc.TokenType != TK_FloatConst)
{
sc.ScriptMessage("Floatint point value expected for key '%s'", key);
}
return sc.Float;
}
fixed_t CheckFixed(const char *key)
{
return FLOAT2FIXED(CheckFloat(key));
}
bool CheckBool(const char *key)
{
if (sc.TokenType == TK_True) return true;
if (sc.TokenType == TK_False) return false;
sc.ScriptMessage("Boolean value expected for key '%s'", key);
return false;
}
const char *CheckString(const char *key)
{
if (sc.TokenType != TK_StringConst)
{
sc.ScriptMessage("String value expected for key '%s'", key);
}
return sc.String;
}
void Flag(DWORD &value, int mask, const char *key)
{
if (CheckBool(key)) value |= mask;
else value &= ~mask;
}
void ParseThing(FMapThing *th)
{
memset(th, 0, sizeof(*th));
sc.MustGetStringName("{");
while (!sc.CheckString("}"))
sc.MustGetToken('{');
while (!sc.CheckToken('}'))
{
sc.MustGetString();
FName key = sc.String;
sc.MustGetStringName("=");
sc.MustGetString();
FString value = sc.String;
sc.MustGetStringName(";");
FName key = ParseKey();
switch(key)
{
case NAME_TID:
th->thingid = (WORD)strtol(value, NULL, 0);
case NAME_Id:
th->thingid = CheckInt(key);
break;
case NAME_X:
th->x = FLOAT2FIXED(strtod(value, NULL));
th->x = CheckFixed(key);
break;
case NAME_Y:
th->y = FLOAT2FIXED(strtod(value, NULL));
th->y = CheckFixed(key);
break;
case NAME_Height:
th->z = FLOAT2FIXED(strtod(value, NULL));
th->z = CheckFixed(key);
break;
case NAME_Angle:
th->angle = (short)strtol(value, NULL, 0);
th->angle = (short)CheckInt(key);
break;
case NAME_Type:
th->type = (short)strtol(value, NULL, 0);
th->type = (short)CheckInt(key);
break;
case NAME_Special:
th->special = (short)strtol(value, NULL, 0);
CHECK_N(Hx | Zd | Zdt)
th->special = CheckInt(key);
break;
case NAME_Arg0:
case NAME_Arg1:
case NAME_Arg2:
case NAME_Arg3:
case NAME_Arg4:
th->args[int(key)-int(NAME_Arg0)] = strtol(value, NULL, 0);
CHECK_N(Hx | Zd | Zdt)
th->args[int(key)-int(NAME_Arg0)] = CheckInt(key);
break;
case NAME_Skill1:
case NAME_Skill2:
case NAME_Skill3:
@ -140,11 +272,10 @@ struct UDMFParser
case NAME_Skill14:
case NAME_Skill15:
case NAME_Skill16:
if (!value.CompareNoCase("true")) th->SkillFilter |= (1<<(int(key)-NAME_Skill1));
if (CheckBool(key)) th->SkillFilter |= (1<<(int(key)-NAME_Skill1));
else th->SkillFilter &= ~(1<<(int(key)-NAME_Skill1));
break;
case NAME_Class0:
case NAME_Class1:
case NAME_Class2:
case NAME_Class3:
@ -161,43 +292,72 @@ struct UDMFParser
case NAME_Class14:
case NAME_Class15:
case NAME_Class16:
if (!value.CompareNoCase("true")) th->ClassFilter |= (1<<(int(key)-NAME_Class1));
CHECK_N(Hx | Zd | Zdt)
if (CheckBool(key)) th->ClassFilter |= (1<<(int(key)-NAME_Class1));
else th->SkillFilter &= ~(1<<(int(key)-NAME_Class1));
break;
case NAME_Ambush:
Flag(th->flags, MTF_AMBUSH, value); break;
Flag(th->flags, MTF_AMBUSH, key);
break;
case NAME_Dormant:
Flag(th->flags, MTF_DORMANT, value); break;
CHECK_N(Hx | Zd | Zdt)
Flag(th->flags, MTF_DORMANT, key);
break;
case NAME_Single:
Flag(th->flags, MTF_SINGLE, value); break;
Flag(th->flags, MTF_SINGLE, key);
break;
case NAME_Coop:
Flag(th->flags, MTF_COOPERATIVE, value); break;
Flag(th->flags, MTF_COOPERATIVE, key);
break;
case NAME_Dm:
Flag(th->flags, MTF_DEATHMATCH, value); break;
Flag(th->flags, MTF_DEATHMATCH, key);
break;
case NAME_Translucent:
Flag(th->flags, MTF_SHADOW, value); break;
CHECK_N(St | Zd | Zdt)
Flag(th->flags, MTF_SHADOW, key);
break;
case NAME_Invisible:
Flag(th->flags, MTF_ALTSHADOW, value); break;
case NAME_Friend:
CHECK_N(St | Zd | Zdt)
Flag(th->flags, MTF_ALTSHADOW, key);
break;
case NAME_Friend: // This maps to Strife's friendly flag
CHECK_N(Dm | Zd | Zdt)
Flag(th->flags, MTF_FRIENDLY, key);
break;
case NAME_Strifeally:
Flag(th->flags, MTF_FRIENDLY, value); break;
CHECK_N(St | Zd | Zdt)
Flag(th->flags, MTF_FRIENDLY, key);
break;
case NAME_Standing:
Flag(th->flags, MTF_STANDSTILL, value); break;
CHECK_N(St | Zd | Zdt)
Flag(th->flags, MTF_STANDSTILL, key);
break;
default:
break;
}
sc.MustGetToken(';');
}
if (isTranslated)
// Thing specials are only valid in namespaces with Hexen-type specials
// and in ZDoomTranslated - which will use the translator on them.
if (namespc == NAME_ZDoomTranslated)
{
if (isExtended)
{
// NOTE: Handling of this is undefined in the UDMF spec
// so it is only done for namespace ZDoomTranslated
maplinedef_t mld;
line_t ld;
maplinedef_t mld;
line_t ld;
if (th->special != 0) // if special is 0, keep the args (e.g. for bridge things)
{
// The trigger type is ignored here.
mld.flags = 0;
mld.special = th->special;
mld.tag = th->args[0];
@ -205,17 +365,18 @@ struct UDMFParser
th->special = ld.special;
memcpy(th->args, ld.args, sizeof (ld.args));
}
else // NULL the special
{
th->special = 0;
memset(th->args, 0, sizeof (th->args));
}
}
else if (isTranslated)
{
th->special = 0;
memset(th->args, 0, sizeof (th->args));
}
}
void ParseLinedef(line_t *ld)
{
bool passuse = false;
bool strifetrans = false;
memset(ld, 0, sizeof(*ld));
ld->Alpha = FRACUNIT;
@ -224,72 +385,109 @@ struct UDMFParser
if (level.flags & LEVEL_CLIPMIDTEX) ld->flags |= ML_CLIP_MIDTEX;
if (level.flags & LEVEL_WRAPMIDTEX) ld->flags |= ML_WRAP_MIDTEX;
if (level.flags & LEVEL_CHECKSWITCHRANGE) ld->flags |= ML_CHECKSWITCHRANGE;
sc.MustGetStringName("{");
while (!sc.CheckString("}"))
sc.MustGetToken('{');
while (!sc.CheckToken('}'))
{
sc.MustGetString();
FName key = sc.String;
sc.MustGetStringName("=");
sc.MustGetString();
FString value = sc.String;
sc.MustGetStringName(";");
FName key = ParseKey();
// This switch contains all keys of the UDMF base spec
switch(key)
{
case NAME_V1:
ld->v1 = (vertex_t*)(intptr_t)strtol(value, NULL, 0); // must be relocated later
ld->v1 = (vertex_t*)(intptr_t)CheckInt(key); // must be relocated later
break;
case NAME_V2:
ld->v2 = (vertex_t*)(intptr_t)strtol(value, NULL, 0); // must be relocated later
ld->v2 = (vertex_t*)(intptr_t)CheckInt(key); // must be relocated later
break;
case NAME_Special:
ld->special = strtol(value, NULL, 0);
ld->special = CheckInt(key);
if (namespc == NAME_Hexen)
{
if (ld->special < 0 || ld->special > 140 || !HexenLineSpecialOk[ld->special])
ld->special = 0; // NULL all specials which don't exist in Hexen
}
break;
case NAME_Id:
ld->id = strtol(value, NULL, 0);
ld->id = CheckInt(key);
break;
case NAME_Sidefront:
ld->sidenum[0] = strtol(value, NULL, 0);
ld->sidenum[0] = CheckInt(key);
break;
case NAME_Sideback:
ld->sidenum[1] = strtol(value, NULL, 0);
ld->sidenum[1] = CheckInt(key);
break;
case NAME_Arg0:
case NAME_Arg1:
case NAME_Arg2:
case NAME_Arg3:
case NAME_Arg4:
ld->args[int(key)-int(NAME_Arg0)] = strtol(value, NULL, 0);
ld->args[int(key)-int(NAME_Arg0)] = CheckInt(key);
break;
case NAME_Blocking:
Flag(ld->flags, ML_BLOCKING, value); break;
Flag(ld->flags, ML_BLOCKING, key);
break;
case NAME_Blockmonsters:
Flag(ld->flags, ML_BLOCKMONSTERS, value); break;
Flag(ld->flags, ML_BLOCKMONSTERS, key);
break;
case NAME_Twosided:
Flag(ld->flags, ML_TWOSIDED, value); break;
Flag(ld->flags, ML_TWOSIDED, key);
break;
case NAME_Dontpegtop:
Flag(ld->flags, ML_DONTPEGTOP, value); break;
Flag(ld->flags, ML_DONTPEGTOP, key);
break;
case NAME_Dontpegbottom:
Flag(ld->flags, ML_DONTPEGBOTTOM, value); break;
Flag(ld->flags, ML_DONTPEGBOTTOM, key);
break;
case NAME_Secret:
Flag(ld->flags, ML_SECRET, value); break;
case NAME_Soundblock:
Flag(ld->flags, ML_SOUNDBLOCK, value); break;
Flag(ld->flags, ML_SECRET, key);
break;
case NAME_Blocksound:
Flag(ld->flags, ML_SOUNDBLOCK, key);
break;
case NAME_Dontdraw:
Flag(ld->flags, ML_DONTDRAW, value); break;
Flag(ld->flags, ML_DONTDRAW, key);
break;
case NAME_Mapped:
Flag(ld->flags, ML_MAPPED, value); break;
case NAME_Monsteractivate:
Flag(ld->flags, ML_MONSTERSCANACTIVATE, value); break;
Flag(ld->flags, ML_MAPPED, key);
break;
case NAME_Jumpover:
Flag(ld->flags, ML_RAILING, value); break;
CHECK_N(St | Zd | Zdt)
Flag(ld->flags, ML_RAILING, key);
break;
case NAME_Blockfloating:
Flag(ld->flags, ML_BLOCK_FLOATERS, value); break;
CHECK_N(St | Zd | Zdt)
Flag(ld->flags, ML_BLOCK_FLOATERS, key);
break;
case NAME_Transparent:
ld->Alpha = !value.CompareNoCase("true")? FRACUNIT*3/4 : FRACUNIT; break;
CHECK_N(St | Zd | Zdt)
strifetrans = CheckBool(key);
break;
case NAME_Passuse:
passuse = !value.CompareNoCase("true"); break;
CHECK_N(Dm | Zd | Zdt)
passuse = CheckBool(key);
break;
default:
break;
}
@ -298,48 +496,94 @@ struct UDMFParser
if (!isTranslated) switch (key)
{
case NAME_Playercross:
Flag(ld->activation, SPAC_Cross, value); break;
Flag(ld->activation, SPAC_Cross, key);
break;
case NAME_Playeruse:
Flag(ld->activation, SPAC_Use, value); break;
Flag(ld->activation, SPAC_Use, key);
break;
case NAME_Monstercross:
Flag(ld->activation, SPAC_MCross, value); break;
Flag(ld->activation, SPAC_MCross, key);
break;
case NAME_Impact:
Flag(ld->activation, SPAC_Impact, value); break;
Flag(ld->activation, SPAC_Impact, key);
break;
case NAME_Playerpush:
Flag(ld->activation, SPAC_Push, value); break;
Flag(ld->activation, SPAC_Push, key);
break;
case NAME_Missilecross:
Flag(ld->activation, SPAC_PCross, value); break;
Flag(ld->activation, SPAC_PCross, key);
break;
case NAME_Monsteruse:
Flag(ld->activation, SPAC_MUse, value); break;
Flag(ld->activation, SPAC_MUse, key);
break;
case NAME_Monsterpush:
Flag(ld->activation, SPAC_MPush, value); break;
Flag(ld->activation, SPAC_MPush, key);
break;
case NAME_Repeatspecial:
Flag(ld->flags, ML_REPEAT_SPECIAL, key);
break;
default:
break;
}
// This switch contains all keys which are ZDoom specific
if (isExtended) switch(key)
if (namespace_bits & (Zd|Zdt)) switch(key)
{
case NAME_Anycross:
Flag(ld->activation, SPAC_AnyCross, key);
break;
case NAME_Monsteractivate:
Flag(ld->flags, ML_MONSTERSCANACTIVATE, key);
break;
case NAME_Blockplayers:
Flag(ld->flags, ML_BLOCK_PLAYERS, value); break;
Flag(ld->flags, ML_BLOCK_PLAYERS, key);
break;
case NAME_Blockeverything:
Flag(ld->flags, ML_BLOCKEVERYTHING, value); break;
Flag(ld->flags, ML_BLOCKEVERYTHING, key);
break;
case NAME_Zoneboundary:
Flag(ld->flags, ML_ZONEBOUNDARY, value); break;
Flag(ld->flags, ML_ZONEBOUNDARY, key);
break;
case NAME_Clipmidtex:
Flag(ld->flags, ML_CLIP_MIDTEX, value); break;
Flag(ld->flags, ML_CLIP_MIDTEX, key);
break;
case NAME_Wrapmidtex:
Flag(ld->flags, ML_WRAP_MIDTEX, value); break;
Flag(ld->flags, ML_WRAP_MIDTEX, key);
break;
case NAME_Midtex3d:
Flag(ld->flags, ML_3DMIDTEX, value); break;
Flag(ld->flags, ML_3DMIDTEX, key);
break;
case NAME_Checkswitchrange:
Flag(ld->flags, ML_CHECKSWITCHRANGE, value); break;
Flag(ld->flags, ML_CHECKSWITCHRANGE, key);
break;
case NAME_Firstsideonly:
Flag(ld->flags, ML_FIRSTSIDEONLY, value); break;
Flag(ld->flags, ML_FIRSTSIDEONLY, key);
break;
default:
break;
}
sc.MustGetToken(';');
}
if (isTranslated)
{
int saved = ld->flags;
@ -355,6 +599,10 @@ struct UDMFParser
{
ld->activation = (ld->activation & ~SPAC_Use) | SPAC_UseThrough;
}
if (strifetrans && ld->Alpha == FRACUNIT)
{
ld->Alpha = FRACUNIT * 3/4;
}
}
void ParseSidedef(side_t *sd, mapsidedef_t *sdt)
@ -365,44 +613,41 @@ struct UDMFParser
strncpy(sdt->bottomtexture, "-", 8);
strncpy(sdt->toptexture, "-", 8);
strncpy(sdt->midtexture, "-", 8);
sc.MustGetStringName("{");
while (!sc.CheckString("}"))
sc.MustGetToken('{');
while (!sc.CheckToken('}'))
{
sc.MustGetString();
FName key = sc.String;
sc.MustGetStringName("=");
sc.MustGetString();
FString value = sc.String;
sc.MustGetStringName(";");
FName key = ParseKey();
switch(key)
{
case NAME_Offsetx:
texofs[0] = strtol(value, NULL, 0) << FRACBITS;
texofs[0] = CheckInt(key) << FRACBITS;
break;
case NAME_Offsety:
texofs[1] = strtol(value, NULL, 0) << FRACBITS;
texofs[1] = CheckInt(key) << FRACBITS;
break;
case NAME_Texturetop:
strncpy(sdt->toptexture, value, 8);
strncpy(sdt->toptexture, CheckString(key), 8);
break;
case NAME_Texturebottom:
strncpy(sdt->bottomtexture, value, 8);
strncpy(sdt->bottomtexture, CheckString(key), 8);
break;
case NAME_Texturemiddle:
strncpy(sdt->midtexture, value, 8);
strncpy(sdt->midtexture, CheckString(key), 8);
break;
case NAME_Sector:
sd->sector = (sector_t*)(intptr_t)strtol(value, NULL, 0);
sd->sector = (sector_t*)(intptr_t)CheckInt(key);
break;
default:
break;
}
sc.MustGetToken(';');
}
// initialization of these is delayed to allow separate offsets and add them with the global ones.
sd->AddTextureXOffset(side_t::top, texofs[0]);
@ -416,7 +661,7 @@ struct UDMFParser
void ParseSector(sector_t *sec)
{
memset(sec, 0, sizeof(*sec));
sec->lightlevel = 255;
sec->lightlevel = 160;
sec->floor_xscale = FRACUNIT; // [RH] floor and ceiling scaling
sec->floor_yscale = FRACUNIT;
sec->ceiling_xscale = FRACUNIT;
@ -428,6 +673,7 @@ struct UDMFParser
sec->nextsec = -1; //jff 2/26/98 add fields to support locking out
sec->prevsec = -1; // stair retriggering until build completes
sec->heightsec = NULL; // sector used to get floor and ceiling height
if (floordrop) sec->Flags = SECF_FLOORDROP;
// killough 3/7/98: end changes
sec->gravity = 1.f; // [RH] Default sector gravity of 1.0
@ -437,49 +683,50 @@ struct UDMFParser
sec->friction = ORIG_FRICTION;
sec->movefactor = ORIG_FRICTION_FACTOR;
sc.MustGetStringName("{");
while (!sc.CheckString("}"))
sc.MustGetToken('{');
while (!sc.CheckToken('}'))
{
sc.MustGetString();
FName key = sc.String;
sc.MustGetStringName("=");
sc.MustGetString();
FString value = sc.String;
sc.MustGetStringName(";");
FName key = ParseKey();
switch(key)
{
case NAME_Heightfloor:
sec->floortexz = strtol(value, NULL, 0) << FRACBITS;
sec->floortexz = CheckInt(key) << FRACBITS;
break;
case NAME_Heightceiling:
sec->ceilingtexz = strtol(value, NULL, 0) << FRACBITS;
sec->ceilingtexz = CheckInt(key) << FRACBITS;
break;
case NAME_Texturefloor:
sec->floorpic = TexMan.GetTexture (value, FTexture::TEX_Flat, FTextureManager::TEXMAN_Overridable);
sec->floorpic = TexMan.GetTexture (CheckString(key), FTexture::TEX_Flat, FTextureManager::TEXMAN_Overridable);
break;
case NAME_Textureceiling:
sec->ceilingpic = TexMan.GetTexture (value, FTexture::TEX_Flat, FTextureManager::TEXMAN_Overridable);
sec->ceilingpic = TexMan.GetTexture (CheckString(key), FTexture::TEX_Flat, FTextureManager::TEXMAN_Overridable);
break;
case NAME_Lightlevel:
sec->lightlevel = (BYTE)clamp<int>(strtol(value, NULL, 0), 0, 255);
sec->lightlevel = (BYTE)clamp<int>(CheckInt(key), 0, 255);
break;
case NAME_Special:
sec->special = (short)strtol(value, NULL, 0);
sec->special = (short)CheckInt(key);
if (isTranslated) sec->special = P_TranslateSectorSpecial(sec->special);
else if (namespc == NAME_Hexen)
{
if (sec->special < 0 || sec->special > 255 || !HexenSectorSpecialOk[sec->special])
sec->special = 0; // NULL all unknown specials
}
break;
case NAME_Tag:
sec->tag = (short)strtol(value, NULL, 0);
case NAME_Id:
sec->tag = (short)CheckInt(key);
break;
default:
break;
}
sc.MustGetToken(';');
}
sec->floorplane.d = -sec->floortexz;
@ -603,7 +850,6 @@ struct UDMFParser
char *buffer = new char[map->Size(ML_TEXTMAP)];
isTranslated = true;
isExtended = false;
map->Read(ML_TEXTMAP, buffer);
sc.OpenMem(Wads.GetLumpFullName(map->lumpnum), buffer, map->Size(ML_TEXTMAP));
@ -613,34 +859,58 @@ struct UDMFParser
sc.MustGetStringName("=");
sc.MustGetString();
namespc = sc.String;
if (namespc == NAME_ZDoom)
switch(namespc)
{
case NAME_ZDoom:
namespace_bits = Zd;
isTranslated = false;
isExtended = true;
}
else if (namespc == NAME_Hexen)
{
break;
case NAME_ZDoomTranslated:
namespace_bits = Zdt;
break;
case NAME_Hexen:
namespace_bits = Hx;
isTranslated = false;
}
else if (namespc == NAME_ZDoomTranslated)
{
isExtended = true;
}
else if (namespc == NAME_Doom)
{
break;
case NAME_Doom:
namespace_bits = Dm;
P_LoadTranslator("xlat/doom_base.txt");
}
else if (namespc == NAME_Heretic)
{
level.flags |= LEVEL_DUMMYSWITCHES;
floordrop = true;
break;
case NAME_Heretic:
namespace_bits = Ht;
P_LoadTranslator("xlat/heretic_base.txt");
}
else if (namespc == NAME_Strife)
{
level.flags |= LEVEL_DUMMYSWITCHES;
floordrop = true;
break;
case NAME_Strife:
namespace_bits = St;
P_LoadTranslator("xlat/strife_base.txt");
}
else
{
Printf("Unknown namespace %s\n", sc.String);
level.flags |= LEVEL_DUMMYSWITCHES|LEVEL_RAILINGHACK;
floordrop = true;
break;
default:
Printf("Unknown namespace %s. Using defaults for %s\n", sc.String, GameNames[gameinfo.gametype]);
switch (gameinfo.gametype)
{
case GAME_Doom:
namespace_bits = Dm;
P_LoadTranslator("xlat/doom_base.txt");
break;
case GAME_Heretic:
namespace_bits = Ht;
P_LoadTranslator("xlat/heretic_base.txt");
break;
case GAME_Strife:
namespace_bits = St;
P_LoadTranslator("xlat/strife_base.txt");
break;
case GAME_Hexen:
namespace_bits = Hx;
isTranslated = false;
break;
}
}
sc.MustGetStringName(";");
}
@ -693,8 +963,8 @@ struct UDMFParser
// Create the real sectors
numsectors = ParsedSectors.Size();
sectors = new sector_t[numsectors];
sectors[0].e = new extsector_t[numsectors];
memcpy(sectors, &ParsedSectors[0], numsectors * sizeof(*sectors));
sectors[0].e = new extsector_t[numsectors];
for(int i = 0; i < numsectors; i++)
{
sectors[i].e = &sectors[0].e[i];