- Reworked a few options that previously depended on LEVEL_HEXENFORMAT
(actors being forced to the ground by instantly moving sectors, strife railing handling and shooting lines with a non-zero but unassigned tag.) With UDMF such semantics have to be handled diffently. - finalized UDMF 1.0 implementation. - Added Martin Howe's latest morph update. SVN r987 (trunk)
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28 changed files with 843 additions and 226 deletions
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@ -2202,7 +2202,7 @@ void P_PlayerThink (player_t *player)
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}
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if (!--player->morphTics)
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{ // Attempt to undo the chicken/pig
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P_UndoPlayerMorph (player);
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P_UndoPlayerMorph (player, player);
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}
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}
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// Cycle psprites
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