- Reworked a few options that previously depended on LEVEL_HEXENFORMAT
(actors being forced to the ground by instantly moving sectors, strife railing handling and shooting lines with a non-zero but unassigned tag.) With UDMF such semantics have to be handled diffently. - finalized UDMF 1.0 implementation. - Added Martin Howe's latest morph update. SVN r987 (trunk)
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28 changed files with 843 additions and 226 deletions
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@ -147,7 +147,7 @@ int FTextureManager::CheckForTexture (const char *name, int usetype, BITFIELD fl
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if ((flags & TEXMAN_TryAny) && usetype != FTexture::TEX_Any)
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{
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// Never return the index of NULL textures.
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if (firsttype == FTexture::TEX_Null) return 0;
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if (firstfound != -1 && firsttype == FTexture::TEX_Null) return 0;
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return firstfound;
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}
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