- exported some stuff for fonts and screen size that will be needed for the menus.
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4 changed files with 57 additions and 14 deletions
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@ -53,6 +53,7 @@
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#include "vm.h"
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#include "p_checkposition.h"
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#include "r_sky.h"
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#include "v_font.h"
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static TArray<FPropertyInfo*> properties;
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static TArray<AFuncDesc> AFTable;
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@ -801,34 +802,51 @@ void InitThingdef()
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pstruct->Size = sizeof(player_t);
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pstruct->Align = alignof(player_t);
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PArray *parray = NewArray(pstruct, MAXPLAYERS);
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PField *playerf = new PField("players", parray, VARF_Native | VARF_Static, (intptr_t)&players);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(playerf);
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PField *fieldptr = new PField("players", parray, VARF_Native | VARF_Static, (intptr_t)&players);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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pstruct->AddNativeField("weapons", NewNativeStruct("WeaponSlots", nullptr), myoffsetof(player_t, weapons), VARF_Native);
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parray = NewArray(TypeBool, MAXPLAYERS);
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playerf = new PField("playeringame", parray, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&playeringame);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(playerf);
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fieldptr = new PField("playeringame", parray, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&playeringame);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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playerf = new PField("gameaction", TypeUInt8, VARF_Native | VARF_Static, (intptr_t)&gameaction);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(playerf);
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fieldptr = new PField("gameaction", TypeUInt8, VARF_Native | VARF_Static, (intptr_t)&gameaction);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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playerf = new PField("skyflatnum", TypeTextureID, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&skyflatnum);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(playerf);
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fieldptr = new PField("skyflatnum", TypeTextureID, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&skyflatnum);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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playerf = new PField("globalfreeze", TypeUInt8, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&bglobal.freeze);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(playerf);
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fieldptr = new PField("globalfreeze", TypeUInt8, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&bglobal.freeze);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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playerf = new PField("consoleplayer", TypeSInt32, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&consoleplayer);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(playerf);
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fieldptr = new PField("consoleplayer", TypeSInt32, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&consoleplayer);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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auto fontptr = NewPointer(NewNativeStruct("Font", nullptr));
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fieldptr = new PField("smallfont", fontptr, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&SmallFont);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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fieldptr = new PField("smallfont2", fontptr, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&SmallFont2);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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fieldptr = new PField("bigfont", fontptr, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&BigFont);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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fieldptr = new PField("confont", fontptr, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&ConFont);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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fieldptr = new PField("intermissionfont", fontptr, VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&IntermissionFont);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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// Argh. It sucks when bad hacks need to be supported. WP_NOCHANGE is just a bogus pointer but it used everywhere as a special flag.
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// It cannot be defined as constant because constants can either be numbers or strings but nothing else, so the only 'solution'
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// is to create a static variable from it and reference that in the script. Yuck!!!
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static AWeapon *wpnochg = WP_NOCHANGE;
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playerf = new PField("WP_NOCHANGE", NewPointer(RUNTIME_CLASS(AWeapon), false), VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&wpnochg);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(playerf);
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fieldptr = new PField("WP_NOCHANGE", NewPointer(RUNTIME_CLASS(AWeapon), false), VARF_Native | VARF_Static | VARF_ReadOnly, (intptr_t)&wpnochg);
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Namespaces.GlobalNamespace->Symbols.AddSymbol(fieldptr);
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// synthesize a symbol for each flag from the flag name tables to avoid redundant declaration of them.
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for (auto &fl : FlagLists)
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