- Fixed: If the znodes were based on a map with more vertexes than the one it is being loaded
for, reject them. SVN r3477 (trunk)
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2 changed files with 7 additions and 6 deletions
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@ -851,7 +851,6 @@ static int FindGLNodesInFile(FileReader * f, const char * label)
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bool P_LoadGLNodes(MapData * map)
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{
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if (map->MapLumps[ML_GLZNODES].Size != 0)
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{
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const int idcheck = MAKE_ID('Z','G','L','N');
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