- Fixed: If the znodes were based on a map with more vertexes than the one it is being loaded

for, reject them.

SVN r3477 (trunk)
This commit is contained in:
Randy Heit 2012-03-23 23:04:32 +00:00
commit ac0c1eb64b
2 changed files with 7 additions and 6 deletions

View file

@ -851,7 +851,6 @@ static int FindGLNodesInFile(FileReader * f, const char * label)
bool P_LoadGLNodes(MapData * map)
{
if (map->MapLumps[ML_GLZNODES].Size != 0)
{
const int idcheck = MAKE_ID('Z','G','L','N');