Remove mLightParms

This commit is contained in:
Magnus Norddahl 2023-04-24 22:41:07 +02:00
commit ac1a918989
2 changed files with 11 additions and 14 deletions

View file

@ -278,7 +278,7 @@ void VkRenderState::ApplyRenderPass(int dt)
pipelineKey.ShaderKey.SWLightRadial = (gl_fogmode == 2);
pipelineKey.ShaderKey.SWLightBanded = false; // gl_bandedswlight;
float lightlevel = mLightParms[3];
float lightlevel = mStreamData.uLightLevel;
if (lightlevel < 0.0)
{
pipelineKey.ShaderKey.LightMode = 0; // Default
@ -395,10 +395,6 @@ void VkRenderState::ApplyStreamData()
else
mStreamData.timer = 0.0f;
mStreamData.uLightDist = mLightParms[0];
mStreamData.uLightFactor = mLightParms[1];
mStreamData.uFogDensity = mLightParms[2];
mStreamData.uLightLevel = mLightParms[3];
mStreamData.uAlphaThreshold = mAlphaThreshold;
mStreamData.uClipSplit = { mClipSplit[0], mClipSplit[1] };