Remove mLightParms
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b7236f3031
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ac1a918989
2 changed files with 11 additions and 14 deletions
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@ -278,7 +278,7 @@ void VkRenderState::ApplyRenderPass(int dt)
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pipelineKey.ShaderKey.SWLightRadial = (gl_fogmode == 2);
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pipelineKey.ShaderKey.SWLightBanded = false; // gl_bandedswlight;
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float lightlevel = mLightParms[3];
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float lightlevel = mStreamData.uLightLevel;
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if (lightlevel < 0.0)
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{
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pipelineKey.ShaderKey.LightMode = 0; // Default
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@ -395,10 +395,6 @@ void VkRenderState::ApplyStreamData()
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else
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mStreamData.timer = 0.0f;
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mStreamData.uLightDist = mLightParms[0];
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mStreamData.uLightFactor = mLightParms[1];
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mStreamData.uFogDensity = mLightParms[2];
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mStreamData.uLightLevel = mLightParms[3];
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mStreamData.uAlphaThreshold = mAlphaThreshold;
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mStreamData.uClipSplit = { mClipSplit[0], mClipSplit[1] };
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