Use HWFlat for ceilings and floors
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18 changed files with 266 additions and 626 deletions
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@ -83,7 +83,6 @@
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#include "vm.h"
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#include "texturemanager.h"
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#include "hw_vertexbuilder.h"
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#include "scene/hw_meshcache.h"
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#include "version.h"
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#include "vulkan/accelstructs/halffloat.h"
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@ -3713,7 +3712,6 @@ void MapLoader::LoadLevel(MapData *map, const char *lumpname, int position)
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InitRenderInfo(); // create hardware independent renderer resources for the level. This must be done BEFORE the PolyObj Spawn!!!
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Level->ClearDynamic3DFloorData(); // CreateVBO must be run on the plain 3D floor data.
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CreateVBO(*screen->RenderState(), Level->sectors);
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meshcache.Clear();
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for (auto &sec : Level->sectors)
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{
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