Use HWFlat for ceilings and floors
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18 changed files with 266 additions and 626 deletions
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@ -47,7 +47,6 @@
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#include "hwrenderer/scene/hw_fakeflat.h"
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#include "hwrenderer/scene/hw_clipper.h"
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#include "hwrenderer/scene/hw_portal.h"
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#include "hwrenderer/scene/hw_meshcache.h"
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#include "hwrenderer/scene/hw_drawcontext.h"
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#include "hw_vrmodes.h"
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@ -134,8 +133,6 @@ sector_t* RenderViewpoint(FRenderViewpoint& mainvp, AActor* camera, IntRect* bou
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hw_ClearFakeFlat(&mainthread_drawctx);
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meshcache.Update(&mainthread_drawctx, mainvp);
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// Render (potentially) multiple views for stereo 3d
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// Fixme. The view offsetting should be done with a static table and not require setup of the entire render state for the mode.
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auto vrmode = VRMode::GetVRMode(mainview && toscreen);
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