- Added MF5_MOVEWITHSECTOR flag, so you can have the benefits of MF_NOBLOCKMAP
but still have actors that will move up and down with the floor. IceChunk now uses both of these flags. SVN r1536 (trunk)
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5 changed files with 10 additions and 2 deletions
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@ -208,6 +208,7 @@ static FFlagDef ActorFlags[]=
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DEFINE_FLAG(MF5, BRIGHT, AActor, flags5),
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DEFINE_FLAG(MF5, CANTSEEK, AActor, flags5),
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DEFINE_FLAG(MF5, PAINLESS, AActor, flags5),
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DEFINE_FLAG(MF5, MOVEWITHSECTOR, AActor, flags5),
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// Effect flags
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DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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