- Added A_ClearReFire code pointer for weapons. Preferably A_WeaponReady should

reset this counter but that can't be done due to unwanted side effects with
  existing weapons.
- Changed the 'scale' variable in CVAR(turbo) to double because the calculations
  depended on the current floating point precision setting and only worked properly
  when set to 'precise' in VC++.


SVN r1057 (trunk)
This commit is contained in:
Christoph Oelckers 2008-06-30 23:30:06 +00:00
commit ac32bd72bb
6 changed files with 25 additions and 4 deletions

View file

@ -1,3 +1,11 @@
June 30, 2008 (Changes by Graf Zahl)
- Added A_ClearReFire code pointer for weapons. Preferably A_WeaponReady should
reset this counter but that can't be done due to unwanted side effects with
existing weapons.
- Changed the 'scale' variable in CVAR(turbo) to double because the calculations
depended on the current floating point precision setting and only worked properly
when set to 'precise' in VC++.
June 29, 2008 (Changes by Graf Zahl)
- Changed: I_Error and I_FatalError now use ZDoom's internal string formatting
code to process their messages. This was necessary to handle the %zu format