- Added A_ClearReFire code pointer for weapons. Preferably A_WeaponReady should
reset this counter but that can't be done due to unwanted side effects with existing weapons. - Changed the 'scale' variable in CVAR(turbo) to double because the calculations depended on the current floating point precision setting and only worked properly when set to 'precise' in VC++. SVN r1057 (trunk)
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6 changed files with 25 additions and 4 deletions
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June 30, 2008 (Changes by Graf Zahl)
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- Added A_ClearReFire code pointer for weapons. Preferably A_WeaponReady should
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reset this counter but that can't be done due to unwanted side effects with
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existing weapons.
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- Changed the 'scale' variable in CVAR(turbo) to double because the calculations
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depended on the current floating point precision setting and only worked properly
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when set to 'precise' in VC++.
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June 29, 2008 (Changes by Graf Zahl)
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- Changed: I_Error and I_FatalError now use ZDoom's internal string formatting
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code to process their messages. This was necessary to handle the %zu format
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