- implemented saving of new format savegames as zips. The code for that was adapted from zipdir.c.
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15 changed files with 251 additions and 102 deletions
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@ -2580,7 +2580,7 @@ void D_DoomMain (void)
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{
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FString file(v);
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FixPathSeperator (file);
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DefaultExtension (file, ".zds" SAVEGAME_EXT);
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DefaultExtension (file, "." SAVEGAME_EXT);
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G_LoadGame (file);
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}
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