- implemented saving of new format savegames as zips. The code for that was adapted from zipdir.c.
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15 changed files with 251 additions and 102 deletions
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@ -248,8 +248,7 @@ void level_info_t::Reset()
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WallVertLight = +8;
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F1Pic = "";
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musicorder = 0;
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Snapshot = { 0,0,0,0,nullptr };
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snapshotVer = 0;
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Snapshot = { 0,0,0,0,0,nullptr };
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deferred.Clear();
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skyspeed1 = skyspeed2 = 0.f;
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fadeto = 0;
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