- implemented saving of new format savegames as zips. The code for that was adapted from zipdir.c.
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15 changed files with 251 additions and 102 deletions
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@ -898,6 +898,7 @@ void G_SerializeLevel(FSerializer &arc, bool hubload)
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I_Error("Savegame is from a different level");
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}
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}
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arc("saveversion", SaveVersion);
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Renderer->StartSerialize(arc);
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if (arc.isReading())
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