- implemented saving of new format savegames as zips. The code for that was adapted from zipdir.c.
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15 changed files with 251 additions and 102 deletions
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@ -690,11 +690,12 @@ const char *FSerializer::GetOutput(unsigned *len)
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FCompressedBuffer FSerializer::GetCompressedOutput()
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{
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if (isReading()) return{ 0,0,0,0,nullptr };
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if (isReading()) return{ 0,0,0,0,0,nullptr };
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FCompressedBuffer buff;
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EndObject();
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buff.mSize = (unsigned)w->mOutString.GetSize();
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buff.mZipFlags = 0;
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buff.mCRC32 = crc32(0, (const Bytef*)w->mOutString.GetString(), buff.mSize);
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uint8_t *compressbuf = new uint8_t[buff.mSize+1];
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@ -731,6 +732,7 @@ FCompressedBuffer FSerializer::GetCompressedOutput()
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buff.mMethod = METHOD_DEFLATE;
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memcpy(buff.mBuffer, compressbuf, buff.mCompressedSize);
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delete[] compressbuf;
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return buff;
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}
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error:
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