- implemented saving of new format savegames as zips. The code for that was adapted from zipdir.c.
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15 changed files with 251 additions and 102 deletions
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@ -527,6 +527,7 @@ FSerializer &Serialize(FSerializer &arc, const char *key, OneLevel &l, OneLevel
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("levelname", l.Levelname)
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.EndObject();
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}
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return arc;
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}
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void STAT_Serialize(FSerializer &arc)
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