- allow sprites and particles simultaneously for puffs.
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2 changed files with 2 additions and 1 deletions
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@ -6009,7 +6009,7 @@ AActor *P_SpawnPuff (AActor *source, PClassActor *pufftype, const DVector3 &pos1
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if (cl_pufftype && updown != 3 && (puff->flags4 & MF4_ALLOWPARTICLES))
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{
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P_DrawSplash2 (32, pos, particledir, updown, 1);
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puff->renderflags |= RF_INVISIBLE;
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if (cl_pufftype == 1) puff->renderflags |= RF_INVISIBLE;
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}
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if ((flags & PF_HITTHING) && puff->SeeSound)
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