Fixed freeze after saving game when cl_waitforsave CVAR set to false

Restored assertions that help to spot incorrect usage of I_FreezeTime() function
https://forum.zdoom.org/viewtopic.php?t=59672
This commit is contained in:
alexey.lysiuk 2018-03-04 15:11:45 +02:00
commit ac47166894
2 changed files with 5 additions and 1 deletions

View file

@ -2388,7 +2388,9 @@ void G_DoSaveGame (bool okForQuicksave, FString filename, const char *descriptio
level.info->Snapshot.Clean();
insave = false;
I_FreezeTime(false);
if (cl_waitforsave)
I_FreezeTime(false);
}