SVN r116 (trunk)

This commit is contained in:
Randy Heit 2006-05-16 02:50:18 +00:00
commit ac53ed6ecd
25 changed files with 595 additions and 740 deletions

View file

@ -738,7 +738,7 @@ BOOL G_Responder (event_t *ev)
if (gameaction == ga_nothing &&
(demoplayback || gamestate == GS_DEMOSCREEN || gamestate == GS_TITLELEVEL))
{
char *cmd = C_GetBinding (ev->data1);
const char *cmd = C_GetBinding (ev->data1);
if (ev->type == EV_KeyDown)
{
@ -1118,7 +1118,7 @@ void G_PlayerReborn (int player)
botskill_t b_skill;//Added by MC:
APlayerPawn *actor;
const PClass *cls;
char *log;
FString log;
p = &players[player];
@ -1134,7 +1134,9 @@ void G_PlayerReborn (int player)
cls = p->cls;
log = p->LogText;
memset (p, 0, sizeof(*p));
// Reset player structure to its defaults
p->~player_t();
::new(p) player_t;
memcpy (p->frags, frags, sizeof(p->frags));
p->fragcount = fragcount;
@ -1483,7 +1485,7 @@ void G_ScreenShot (char *filename)
// G_InitFromSavegame
// Can be called by the startup code or the menu task.
//
void G_LoadGame (char* name)
void G_LoadGame (const char* name)
{
if (name != NULL)
{