- merged FPalette and PaletteContainer.
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28 changed files with 162 additions and 181 deletions
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@ -1634,7 +1634,7 @@ void FLevelLocals::QueueBody (AActor *body)
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GetTranslationType(body->Translation) == TRANSLATION_PlayersExtra)
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{
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// This needs to be able to handle multiple levels, in case a level with dead players is used as a secondary one later.
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palMgr.CopyTranslation(TRANSLATION(TRANSLATION_PlayerCorpses, modslot), body->Translation);
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GPalette.CopyTranslation(TRANSLATION(TRANSLATION_PlayerCorpses, modslot), body->Translation);
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body->Translation = TRANSLATION(TRANSLATION_PlayerCorpses, modslot);
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}
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