- While doing the interpolation rewrite I noticed that DScroller and DPolyAction
were doing some things in their destructor that needed to be done in the Destroy method. - Rewrote the interpolation code. Interpolations are no longer some objects that are separate from the rest of the engine. Instead, they are owned by the thinkers starting them. Also, polyobjects only spawn a single interpolation for each polyobject instead of a single one for each vertex. Also, different types of interpolation objects are used for different types of interpolation so that they can do some additional work if eventually needed. SVN r1018 (trunk)
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22 changed files with 1075 additions and 630 deletions
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@ -29,6 +29,7 @@
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#include "doomstat.h"
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#include "r_state.h"
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#include "tables.h"
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#include "r_interpolate.h"
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//
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// FLOORS
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@ -59,7 +60,10 @@ void DFloor::Serialize (FArchive &arc)
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<< m_Hexencrush;
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}
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IMPLEMENT_CLASS (DElevator)
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IMPLEMENT_POINTY_CLASS (DElevator)
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DECLARE_POINTER(m_Interp_Floor)
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DECLARE_POINTER(m_Interp_Ceiling)
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END_POINTERS
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DElevator::DElevator ()
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{
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@ -72,10 +76,30 @@ void DElevator::Serialize (FArchive &arc)
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<< m_Direction
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<< m_FloorDestDist
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<< m_CeilingDestDist
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<< m_Speed;
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<< m_Speed
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<< m_Interp_Floor
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<< m_Interp_Ceiling;
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}
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IMPLEMENT_CLASS (DWaggleBase)
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void DElevator::Destroy()
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{
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if (m_Interp_Ceiling != NULL)
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{
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m_Interp_Ceiling->DelRef();
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m_Interp_Ceiling = NULL;
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}
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if (m_Interp_Floor != NULL)
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{
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m_Interp_Floor->DelRef();
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m_Interp_Floor = NULL;
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}
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Super::Destroy();
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}
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IMPLEMENT_POINTY_CLASS (DWaggleBase)
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DECLARE_POINTER(m_Interpolation)
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END_POINTERS
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IMPLEMENT_CLASS (DFloorWaggle)
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IMPLEMENT_CLASS (DCeilingWaggle)
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@ -93,7 +117,8 @@ void DWaggleBase::Serialize (FArchive &arc)
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<< m_Scale
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<< m_ScaleDelta
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<< m_Ticker
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<< m_State;
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<< m_State
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<< m_Interpolation;
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}
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@ -181,7 +206,7 @@ void DFloor::Tick ()
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}
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m_Sector->floordata = NULL; //jff 2/22/98
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stopinterpolation (INTERP_SectorFloor, m_Sector);
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StopInterpolation();
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//jff 2/26/98 implement stair retrigger lockout while still building
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// note this only applies to the retriggerable generalized stairs
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@ -268,8 +293,6 @@ void DElevator::Tick ()
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m_Sector->floordata = NULL; //jff 2/22/98
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m_Sector->ceilingdata = NULL; //jff 2/22/98
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stopinterpolation (INTERP_SectorFloor, m_Sector);
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stopinterpolation (INTERP_SectorCeiling, m_Sector);
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Destroy (); // remove elevator from actives
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}
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}
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@ -539,7 +562,7 @@ manual_floor:
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(floor->m_Direction<0 && floor->m_FloorDestDist<sec->floorplane.d) || // moving down but going up
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(floor->m_Speed >= abs(sec->floorplane.d - floor->m_FloorDestDist))) // moving in one step
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{
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stopinterpolation (INTERP_SectorFloor, sec);
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floor->StopInterpolation();
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// [Graf Zahl]
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// Don't make sounds for instant movement hacks but make an exception for
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@ -959,8 +982,8 @@ DElevator::DElevator (sector_t *sec)
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{
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sec->floordata = this;
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sec->ceilingdata = this;
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setinterpolation (INTERP_SectorFloor, sec);
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setinterpolation (INTERP_SectorCeiling, sec);
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m_Interp_Floor = sec->SetInterpolation(sector_t::FloorMove, true);
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m_Interp_Ceiling = sec->SetInterpolation(sector_t::CeilingMove, true);
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}
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//
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@ -1074,6 +1097,16 @@ DWaggleBase::DWaggleBase (sector_t *sec)
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{
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}
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void DWaggleBase::Destroy()
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{
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if (m_Interpolation != NULL)
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{
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m_Interpolation->DelRef();
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m_Interpolation = NULL;
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}
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Super::Destroy();
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}
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void DWaggleBase::DoWaggle (bool ceiling)
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{
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secplane_t *plane;
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@ -1111,12 +1144,10 @@ void DWaggleBase::DoWaggle (bool ceiling)
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if (ceiling)
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{
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m_Sector->ceilingdata = NULL;
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stopinterpolation (INTERP_SectorCeiling, m_Sector);
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}
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else
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{
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m_Sector->floordata = NULL;
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stopinterpolation (INTERP_SectorFloor, m_Sector);
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}
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Destroy ();
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return;
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@ -1156,7 +1187,7 @@ DFloorWaggle::DFloorWaggle (sector_t *sec)
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: Super (sec)
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{
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sec->floordata = this;
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setinterpolation (INTERP_SectorFloor, sec);
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m_Interpolation = sec->SetInterpolation(sector_t::FloorMove, false);
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}
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void DFloorWaggle::Tick ()
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@ -1178,7 +1209,7 @@ DCeilingWaggle::DCeilingWaggle (sector_t *sec)
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: Super (sec)
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{
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sec->ceilingdata = this;
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setinterpolation (INTERP_SectorCeiling, sec);
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m_Interpolation = sec->SetInterpolation(sector_t::CeilingMove, false);
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}
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void DCeilingWaggle::Tick ()
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