- While doing the interpolation rewrite I noticed that DScroller and DPolyAction

were doing some things in their destructor that needed to be done in the
  Destroy method.
- Rewrote the interpolation code. Interpolations are no longer some objects
  that are separate from the rest of the engine. Instead, they are owned by
  the thinkers starting them. Also, polyobjects only spawn a single interpolation
  for each polyobject instead of a single one for each vertex.
  Also, different types of interpolation objects are used for different types
  of interpolation so that they can do some additional work if eventually needed.


SVN r1018 (trunk)
This commit is contained in:
Christoph Oelckers 2008-06-04 17:53:15 +00:00
commit acab6d9b30
22 changed files with 1075 additions and 630 deletions

View file

@ -65,15 +65,18 @@
#include "c_console.h"
// [RH] Needed for sky scrolling
#include "r_sky.h"
#include "r_interpolate.h"
static FRandom pr_playerinspecialsector ("PlayerInSpecialSector");
// [GrafZahl] Make this message changable by the user! ;)
CVAR(String, secretmessage, "A Secret is revealed!", CVAR_ARCHIVE)
IMPLEMENT_CLASS (DScroller)
IMPLEMENT_POINTY_CLASS (DScroller)
DECLARE_POINTER (m_Interpolations[0])
DECLARE_POINTER (m_Interpolations[1])
DECLARE_POINTER (m_Interpolations[2])
END_POINTERS
IMPLEMENT_POINTY_CLASS (DPusher)
DECLARE_POINTER (m_Source)
@ -93,7 +96,10 @@ void DScroller::Serialize (FArchive &arc)
<< m_LastHeight
<< m_vdx << m_vdy
<< m_Accel
<< m_Parts;
<< m_Parts
<< m_Interpolations[0]
<< m_Interpolations[1]
<< m_Interpolations[2];
}
DPusher::DPusher ()
@ -1196,6 +1202,8 @@ DScroller::DScroller (EScrollType type, fixed_t dx, fixed_t dy,
m_LastHeight =
sectors[control].CenterFloor () + sectors[control].CenterCeiling ();
m_Affectee = affectee;
m_Interpolations[0] = m_Interpolations[1] = m_Interpolations[2] = NULL;
switch (type)
{
case sc_carry:
@ -1206,25 +1214,25 @@ DScroller::DScroller (EScrollType type, fixed_t dx, fixed_t dy,
sides[affectee].Flags |= WALLF_NOAUTODECALS;
if (m_Parts & scw_top)
{
sides[m_Affectee].SetInterpolation(side_t::top);
m_Interpolations[0] = sides[m_Affectee].SetInterpolation(side_t::top);
}
if (m_Parts & scw_mid && (lines[sides[m_Affectee].linenum].backsector == NULL ||
!(lines[sides[m_Affectee].linenum].flags&ML_3DMIDTEX)))
{
sides[m_Affectee].SetInterpolation(side_t::mid);
m_Interpolations[1] = sides[m_Affectee].SetInterpolation(side_t::mid);
}
if (m_Parts & scw_bottom)
{
sides[m_Affectee].SetInterpolation(side_t::bottom);
m_Interpolations[2] = sides[m_Affectee].SetInterpolation(side_t::bottom);
}
break;
case sc_floor:
setinterpolation (INTERP_FloorPanning, &sectors[affectee]);
m_Interpolations[0] = sectors[affectee].SetInterpolation(sector_t::FloorScroll, false);
break;
case sc_ceiling:
setinterpolation (INTERP_CeilingPanning, &sectors[affectee]);
m_Interpolations[0] = sectors[affectee].SetInterpolation(sector_t::CeilingScroll, false);
break;
default:
@ -1232,37 +1240,17 @@ DScroller::DScroller (EScrollType type, fixed_t dx, fixed_t dy,
}
}
DScroller::~DScroller ()
void DScroller::Destroy ()
{
switch (m_Type)
for(int i=0;i<3;i++)
{
case sc_side:
if (m_Parts & scw_top)
if (m_Interpolations[i] != NULL)
{
sides[m_Affectee].StopInterpolation(side_t::top);
m_Interpolations[i]->DelRef();
m_Interpolations[i] = NULL;
}
if (m_Parts & scw_mid && (lines[sides[m_Affectee].linenum].backsector == NULL ||
!(lines[sides[m_Affectee].linenum].flags&ML_3DMIDTEX)))
{
sides[m_Affectee].StopInterpolation(side_t::mid);
}
if (m_Parts & scw_bottom)
{
sides[m_Affectee].StopInterpolation(side_t::bottom);
}
break;
case sc_floor:
stopinterpolation (INTERP_FloorPanning, &sectors[m_Affectee]);
break;
case sc_ceiling:
stopinterpolation (INTERP_CeilingPanning, &sectors[m_Affectee]);
break;
default:
break;
}
Super::Destroy();
}
// Adds wall scroller. Scroll amount is rotated with respect to wall's
@ -1294,19 +1282,20 @@ DScroller::DScroller (fixed_t dx, fixed_t dy, const line_t *l,
m_LastHeight = sectors[control].CenterFloor() + sectors[control].CenterCeiling();
m_Affectee = *l->sidenum;
sides[m_Affectee].Flags |= WALLF_NOAUTODECALS;
m_Interpolations[0] = m_Interpolations[1] = m_Interpolations[2] = NULL;
if (m_Parts & scw_top)
{
sides[m_Affectee].SetInterpolation(side_t::top);
m_Interpolations[0] = sides[m_Affectee].SetInterpolation(side_t::top);
}
if (m_Parts & scw_mid && (lines[sides[m_Affectee].linenum].backsector == NULL ||
!(lines[sides[m_Affectee].linenum].flags&ML_3DMIDTEX)))
{
sides[m_Affectee].SetInterpolation(side_t::mid);
m_Interpolations[1] = sides[m_Affectee].SetInterpolation(side_t::mid);
}
if (m_Parts & scw_bottom)
{
sides[m_Affectee].SetInterpolation(side_t::bottom);
m_Interpolations[2] = sides[m_Affectee].SetInterpolation(side_t::bottom);
}
}