Evict floats from the block code (too bad it didn't make any difference to the speed)
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2 changed files with 22 additions and 18 deletions
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@ -116,10 +116,10 @@ private:
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SSAInt x, y;
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SSAInt x0, x1, y0, y1;
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SSAInt diminishedlight;
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SSAFloat varyingTL[TriVertex::NumVarying];
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SSAFloat varyingTR[TriVertex::NumVarying];
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SSAFloat varyingBL[TriVertex::NumVarying];
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SSAFloat varyingBR[TriVertex::NumVarying];
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SSAInt varyingPos[TriVertex::NumVarying];
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SSAInt varyingStepPos[TriVertex::NumVarying];
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SSAInt varyingStartStepX[TriVertex::NumVarying];
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SSAInt varyingIncrStepX[TriVertex::NumVarying];
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SSAUBytePtr StencilBlock;
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SSAIntPtr StencilBlockMask;
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