- removed the implicit conversion operators from FName.
These were creating dangerous interdependencies. It is better to do explicit conversions when needed. As an added plus, this means that zstring.h no longer depends on name.h which was very annoying.
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parent
6996d54a23
commit
ace3e29473
57 changed files with 184 additions and 200 deletions
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@ -779,7 +779,7 @@ void ZCCCompiler::CreateClassTypes()
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do
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{
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if (build.IsNotEmpty()) build += '.';
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build += FName(p->Id);
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build += FName(p->Id).GetChars();
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p = static_cast<decltype(p)>(p->SiblingNext);
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} while (p != ParentName);
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Error(c->cls, "Qualified name '%s' for base class not supported in '%s'", build.GetChars(), FName(c->NodeName()).GetChars());
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@ -2391,13 +2391,13 @@ void ZCCCompiler::ProcessDefaultProperty(PClassActor *cls, ZCC_PropertyStmt *pro
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}
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// a one-name property
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propname = FName(namenode->Id);
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propname = FName(namenode->Id).GetChars();
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}
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else if (namenode->SiblingNext->SiblingNext == namenode)
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{
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// a two-name property
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propname << FName(namenode->Id) << "." << FName(static_cast<ZCC_Identifier *>(namenode->SiblingNext)->Id);
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propname << FName(namenode->Id).GetChars() << "." << FName(static_cast<ZCC_Identifier *>(namenode->SiblingNext)->Id).GetChars();
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}
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else
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{
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@ -2541,7 +2541,7 @@ void ZCCCompiler::InitDefaults()
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Baggage bag;
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#ifdef _DEBUG
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bag.ClassName = cls->TypeName;
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bag.ClassName = cls->TypeName.GetChars();
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#endif
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bag.Version = mVersion;
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bag.Namespace = OutNamespace;
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@ -3283,7 +3283,7 @@ void ZCCCompiler::CompileStates()
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case AST_StateLabel:
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{
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auto sl = static_cast<ZCC_StateLabel *>(st);
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statename = FName(sl->Label);
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statename = FName(sl->Label).GetChars();
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statedef.AddStateLabel(statename);
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break;
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}
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@ -3372,12 +3372,12 @@ void ZCCCompiler::CompileStates()
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statename = "";
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if (sg->Qualifier != nullptr)
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{
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statename << FName(sg->Qualifier->Id) << "::";
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statename << FName(sg->Qualifier->Id).GetChars() << "::";
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}
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auto part = sg->Label;
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do
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{
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statename << FName(part->Id) << '.';
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statename << FName(part->Id).GetChars() << '.';
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part = static_cast<decltype(part)>(part->SiblingNext);
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} while (part != sg->Label);
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statename.Truncate(statename.Len() - 1); // remove the last '.' in the label name
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