May 9, 2006 (Changes by Graf Zahl)
- Fixed: If you want to use a name as the missile parameter for the basic attack functions the type search in DoAttack must be case insensitive. - Fixed: APowerup::DoEffect must do more thorough checks before resetting the fixed colormap. SVN r89 (trunk)
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6 changed files with 20 additions and 6 deletions
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@ -204,7 +204,7 @@ static void DoAttack (AActor *self, bool domelee, bool domissile)
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}
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else if (domissile && MissileName != NAME_None)
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{
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const TypeInfo * ti=TypeInfo::FindType(MissileName);
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const TypeInfo * ti=TypeInfo::IFindType(MissileName);
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if (ti)
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{
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// Although there is a P_SpawnMissileZ function its
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