- fixed crash after saving a screenshot
https://forum.zdoom.org/viewtopic.php?t=60616
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2 changed files with 3 additions and 4 deletions
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@ -64,7 +64,6 @@ public:
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bool HWGammaActive = false; // Are we using hardware or software gamma?
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std::shared_ptr<FGLDebug> mDebug; // Debug API
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private:
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uint8_t *ScreenshotBuffer; // What the name says. This must be maintained because the software renderer can return a locked canvas surface which the caller cannot release.
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int camtexcount = 0;
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class Wiper
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