- fixed some issues with the bodyque and moved this variable into FLevelLocals

* it was never saved in savegames, leaving the state of dead bodies undefined
* it shouldn't be subjected to pointer substitution because all it contains is old dead bodies, not live ones.
This commit is contained in:
Christoph Oelckers 2018-11-19 18:13:23 +01:00
commit ad04001135
12 changed files with 47 additions and 45 deletions

View file

@ -38,7 +38,6 @@
#include "actor.h"
#include "doomstat.h" // Ideally, DObjects can be used independant of Doom.
#include "d_player.h" // See p_user.cpp to find out why this doesn't work.
#include "g_game.h" // Needed for bodyque.
#include "c_dispatch.h"
#include "dsectoreffect.h"
#include "serializer.h"
@ -500,16 +499,6 @@ size_t DObject::StaticPointerSubstitution (AActor *old, AActor *notOld)
last = probe;
}
// Go through the bodyque.
for (i = 0; i < BODYQUESIZE; ++i)
{
if (bodyque[i] == old)
{
bodyque[i] = notOld;
changed++;
}
}
// Go through players.
for (i = 0; i < MAXPLAYERS; i++)
{