- fixed some issues with the bodyque and moved this variable into FLevelLocals
* it was never saved in savegames, leaving the state of dead bodies undefined * it shouldn't be subjected to pointer substitution because all it contains is old dead bodies, not live ones.
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12 changed files with 47 additions and 45 deletions
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@ -325,15 +325,8 @@ static void MarkRoot()
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FCanvasTextureInfo::Mark();
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Mark(E_FirstEventHandler);
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Mark(E_LastEventHandler);
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for (auto &s : level.sectorPortals)
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{
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Mark(s.mSkybox);
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}
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// Mark dead bodies.
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for (i = 0; i < BODYQUESIZE; ++i)
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{
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Mark(bodyque[i]);
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}
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level.Mark();
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// Mark players.
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for (i = 0; i < MAXPLAYERS; i++)
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{
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