- fixed some issues with the bodyque and moved this variable into FLevelLocals

* it was never saved in savegames, leaving the state of dead bodies undefined
* it shouldn't be subjected to pointer substitution because all it contains is old dead bodies, not live ones.
This commit is contained in:
Christoph Oelckers 2018-11-19 18:13:23 +01:00
commit ad04001135
12 changed files with 47 additions and 45 deletions

View file

@ -325,15 +325,8 @@ static void MarkRoot()
FCanvasTextureInfo::Mark();
Mark(E_FirstEventHandler);
Mark(E_LastEventHandler);
for (auto &s : level.sectorPortals)
{
Mark(s.mSkybox);
}
// Mark dead bodies.
for (i = 0; i < BODYQUESIZE; ++i)
{
Mark(bodyque[i]);
}
level.Mark();
// Mark players.
for (i = 0; i < MAXPLAYERS; i++)
{