- fixed some issues with the bodyque and moved this variable into FLevelLocals

* it was never saved in savegames, leaving the state of dead bodies undefined
* it shouldn't be subjected to pointer substitution because all it contains is old dead bodies, not live ones.
This commit is contained in:
Christoph Oelckers 2018-11-19 18:13:23 +01:00
commit ad04001135
12 changed files with 47 additions and 45 deletions

View file

@ -1956,6 +1956,24 @@ void FLevelLocals::Tick ()
//
//==========================================================================
void FLevelLocals::Mark()
{
for (auto &s : sectorPortals)
{
GC::Mark(s.mSkybox);
}
// Mark dead bodies.
for (auto &p : bodyque)
{
GC::Mark(p);
}
}
//==========================================================================
//
//
//==========================================================================
void FLevelLocals::AddScroller (int secnum)
{
if (secnum < 0)