- fixed some issues with the bodyque and moved this variable into FLevelLocals
* it was never saved in savegames, leaving the state of dead bodies undefined * it shouldn't be subjected to pointer substitution because all it contains is old dead bodies, not live ones.
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12 changed files with 47 additions and 45 deletions
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@ -971,7 +971,9 @@ void G_SerializeLevel(FSerializer &arc, bool hubload)
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("level.skytexture2", level.skytexture2)
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("level.fogdensity", level.fogdensity)
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("level.outsidefogdensity", level.outsidefogdensity)
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("level.skyfog", level.skyfog);
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("level.skyfog", level.skyfog)
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("level.bodyqueslot", level.bodyqueslot)
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.Array("level.bodyque", level.bodyque, level.BODYQUESIZE);
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// Hub transitions must keep the current total time
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if (!hubload)
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