- fixed some issues with the bodyque and moved this variable into FLevelLocals

* it was never saved in savegames, leaving the state of dead bodies undefined
* it shouldn't be subjected to pointer substitution because all it contains is old dead bodies, not live ones.
This commit is contained in:
Christoph Oelckers 2018-11-19 18:13:23 +01:00
commit ad04001135
12 changed files with 47 additions and 45 deletions

View file

@ -971,7 +971,9 @@ void G_SerializeLevel(FSerializer &arc, bool hubload)
("level.skytexture2", level.skytexture2)
("level.fogdensity", level.fogdensity)
("level.outsidefogdensity", level.outsidefogdensity)
("level.skyfog", level.skyfog);
("level.skyfog", level.skyfog)
("level.bodyqueslot", level.bodyqueslot)
.Array("level.bodyque", level.bodyque, level.BODYQUESIZE);
// Hub transitions must keep the current total time
if (!hubload)