- fixed some issues with the bodyque and moved this variable into FLevelLocals
* it was never saved in savegames, leaving the state of dead bodies undefined * it shouldn't be subjected to pointer substitution because all it contains is old dead bodies, not live ones.
This commit is contained in:
parent
02de10f657
commit
ad04001135
12 changed files with 47 additions and 45 deletions
|
|
@ -4048,12 +4048,12 @@ void P_SetupLevel(const char *lumpname, int position, bool newGame)
|
|||
FixHoles();
|
||||
}
|
||||
|
||||
bodyqueslot = 0;
|
||||
level.bodyqueslot = 0;
|
||||
// phares 8/10/98: Clear body queue so the corpses from previous games are
|
||||
// not assumed to be from this one.
|
||||
|
||||
for (i = 0; i < BODYQUESIZE; i++)
|
||||
bodyque[i] = NULL;
|
||||
for(auto & p : level.bodyque)
|
||||
p = nullptr;
|
||||
|
||||
CreateSections(level.sections);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue