- fixed some issues with the bodyque and moved this variable into FLevelLocals

* it was never saved in savegames, leaving the state of dead bodies undefined
* it shouldn't be subjected to pointer substitution because all it contains is old dead bodies, not live ones.
This commit is contained in:
Christoph Oelckers 2018-11-19 18:13:23 +01:00
commit ad04001135
12 changed files with 47 additions and 45 deletions

View file

@ -49,6 +49,7 @@
#include "vm.h"
#include "v_text.h"
#include "m_crc32.h"
#include "g_levellocals.h"
#include "gi.h"
@ -926,7 +927,7 @@ void R_InitTranslationTables ()
// Each player corpse has its own translation so they won't change
// color if the player who created them changes theirs.
for (i = 0; i < BODYQUESIZE; ++i)
for (i = 0; i < level.BODYQUESIZE; ++i)
{
PushIdentityTable(TRANSLATION_PlayerCorpses);
}