- Added A_Warp heightoffset property. Only has an effect by two flags.
- WARPF_ADDHEIGHT adds the pointed actor's height to heightoffset, and adds to the pointed actor's z position. - WARPF_MULHEIGHT multiplies the pointed actor's height by heightoffset, and adds to the pointed actor's z position. Overridden by ADDHEIGHT.
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6 changed files with 23 additions and 11 deletions
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@ -5862,6 +5862,7 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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int flags = args[5];
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const char *statename = argCount > 6 ? FBehavior::StaticLookupString(args[6]) : "";
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bool exact = argCount > 7 ? !!args[7] : false;
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fixed_t heightoffset = argCount > 8 ? args[8] : 0;
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FState *state = argCount > 6 ? activator->GetClass()->ActorInfo->FindStateByString(statename, exact) : 0;
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@ -5879,7 +5880,7 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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if (!reference)
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return false;
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if (P_Thing_Warp(activator, reference, xofs, yofs, zofs, angle, flags))
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if (P_Thing_Warp(activator, reference, xofs, yofs, zofs, angle, flags, heightoffset))
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{
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if (state && argCount > 6)
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{
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