- Added A_Warp heightoffset property. Only has an effect by two flags.
- WARPF_ADDHEIGHT adds the pointed actor's height to heightoffset, and adds to the pointed actor's z position. - WARPF_MULHEIGHT multiplies the pointed actor's height by heightoffset, and adds to the pointed actor's z position. Overridden by ADDHEIGHT.
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794d2240eb
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6 changed files with 23 additions and 11 deletions
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@ -680,7 +680,7 @@ void InitSpawnablesFromMapinfo()
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}
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int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs, fixed_t zofs, angle_t angle, int flags)
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int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs, fixed_t zofs, angle_t angle, int flags, fixed_t heightoffset)
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{
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if (flags & WARPF_MOVEPTR)
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{
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@ -692,6 +692,12 @@ int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs,
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fixed_t oldx = caller->x;
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fixed_t oldy = caller->y;
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fixed_t oldz = caller->z;
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fixed_t height = 0;
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if (flags & WARPF_ADDHEIGHT)
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height = reference->height + heightoffset;
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else if (flags & WARPF_MULHEIGHT)
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height = FixedMul(reference->height, heightoffset);
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if (!(flags & WARPF_ABSOLUTEANGLE))
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{
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@ -719,7 +725,7 @@ int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs,
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caller->SetOrigin(
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reference->x + xofs,
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reference->y + yofs,
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reference->z);
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reference->z + height);
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// now the caller's floorz should be appropriate for the assigned xy-position
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// assigning position again with
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@ -730,7 +736,7 @@ int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs,
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caller->SetOrigin(
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caller->x,
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caller->y,
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caller->floorz + zofs);
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caller->floorz + zofs + height);
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}
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else
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{
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@ -745,18 +751,18 @@ int P_Thing_Warp(AActor *caller, AActor *reference, fixed_t xofs, fixed_t yofs,
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caller->SetOrigin(
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reference->x + xofs,
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reference->y + yofs,
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reference->z + zofs);
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reference->z + zofs + height);
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}
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}
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else // [MC] The idea behind "absolute" is meant to be "absolute". Override everything, just like A_SpawnItemEx's.
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{
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if (flags & WARPF_TOFLOOR)
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{
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caller->SetOrigin(xofs, yofs, caller->floorz + zofs);
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caller->SetOrigin(xofs, yofs, caller->floorz + zofs + height);
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}
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else
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{
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caller->SetOrigin(xofs, yofs, zofs);
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caller->SetOrigin(xofs, yofs, zofs + height);
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}
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}
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