- Added A_Warp heightoffset property. Only has an effect by two flags.
- WARPF_ADDHEIGHT adds the pointed actor's height to heightoffset, and adds to the pointed actor's z position. - WARPF_MULHEIGHT multiplies the pointed actor's height by heightoffset, and adds to the pointed actor's z position. Overridden by ADDHEIGHT.
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6 changed files with 23 additions and 11 deletions
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@ -4671,7 +4671,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_WolfAttack)
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Warp)
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{
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ACTION_PARAM_START(7);
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ACTION_PARAM_START(8);
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ACTION_PARAM_INT(destination_selector, 0);
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ACTION_PARAM_FIXED(xofs, 1);
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@ -4680,6 +4680,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Warp)
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ACTION_PARAM_ANGLE(angle, 4);
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ACTION_PARAM_INT(flags, 5);
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ACTION_PARAM_STATE(success_state, 6);
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ACTION_PARAM_FIXED(heightoffset,7)
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AActor *reference;
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@ -4699,7 +4700,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Warp)
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return;
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}
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if (P_Thing_Warp(self, reference, xofs, yofs, zofs, angle, flags))
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if (P_Thing_Warp(self, reference, xofs, yofs, zofs, angle, flags, heightoffset))
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{
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if (success_state)
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{
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