Lobby Overhaul
Rewrote lobby to unify common and Doom-specific packet structure, allowing for saner handling of in-game joining. Added a new per-client stage system that allows individual clients to be handled at a time when gathering and sharing info. Reworked lobby UI to display user info and added kick/ban functionalities. Bans are only a temporary per-game IP ban (use passwords to keep unwanted users out). Increased max player count to 64 and unified engine constant.
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21 changed files with 1596 additions and 1465 deletions
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@ -39,9 +39,6 @@ int SaveVersion;
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// Game speed
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EGameSpeed GameSpeed = SPEED_Normal;
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// [RH] Network arbitrator
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int Net_Arbitrator = 0;
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int NextSkill = -1;
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int SinglePlayerClass[MAXPLAYERS];
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