- replaced the homegrown integer types in all p* sources and headers.

This commit is contained in:
Christoph Oelckers 2017-03-08 15:20:00 +01:00
commit ad41b23506
37 changed files with 487 additions and 487 deletions

View file

@ -73,7 +73,7 @@
5 : Copy texture and type; trigger model. ( = 2)
6 : Copy texture and type; numeric model. ( = 2+4)
*/
static const BYTE ChangeMap[8] = { 0, 1, 5, 3, 7, 2, 6, 0 };
static const uint8_t ChangeMap[8] = { 0, 1, 5, 3, 7, 2, 6, 0 };
int LS_Sector_SetPlaneReflection(line_t *ln, AActor *it, bool backSide, int arg0, int arg1, int arg2, int arg3, int arg4);
int LS_SetGlobalFogParameter(line_t *ln, AActor *it, bool backSide, int arg0, int arg1, int arg2, int arg3, int arg4);
@ -106,7 +106,7 @@ static FRandom pr_glass ("GlassBreak");
// There are aliases for the ACS specials that take names instead of numbers.
// This table maps them onto the real number-based specials.
BYTE NamedACSToNormalACS[7] =
uint8_t NamedACSToNormalACS[7] =
{
ACS_Execute,
ACS_Suspend,