- replaced the homegrown integer types in all p* sources and headers.
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3a0e29dab9
commit
ad41b23506
37 changed files with 487 additions and 487 deletions
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@ -535,12 +535,12 @@ AActor::AActor () throw()
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AActor::AActor (const AActor &other) throw()
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: DThinker()
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{
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memcpy (&snext, &other.snext, (BYTE *)&this[1] - (BYTE *)&snext);
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memcpy (&snext, &other.snext, (uint8_t *)&this[1] - (uint8_t *)&snext);
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}
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AActor &AActor::operator= (const AActor &other)
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{
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memcpy (&snext, &other.snext, (BYTE *)&this[1] - (BYTE *)&snext);
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memcpy (&snext, &other.snext, (uint8_t *)&this[1] - (uint8_t *)&snext);
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return *this;
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}
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@ -3739,7 +3739,7 @@ bool AActor::IsOkayToAttack (AActor *link)
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return false;
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}
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void AActor::SetShade (DWORD rgb)
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void AActor::SetShade (uint32_t rgb)
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{
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PalEntry *entry = (PalEntry *)&rgb;
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fillcolor = rgb | (ColorMatcher.Pick (entry->r, entry->g, entry->b) << 24);
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@ -3904,8 +3904,8 @@ void AActor::CheckPortalTransition(bool islinked)
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void AActor::Tick ()
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{
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// [RH] Data for Heretic/Hexen scrolling sectors
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static const SBYTE HexenCompatSpeeds[] = {-25, 0, -10, -5, 0, 5, 10, 0, 25 };
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static const SBYTE HexenScrollies[24][2] =
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static const int8_t HexenCompatSpeeds[] = {-25, 0, -10, -5, 0, 5, 10, 0, 25 };
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static const int8_t HexenScrollies[24][2] =
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{
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{ 0, 1 }, { 0, 2 }, { 0, 4 },
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{ -1, 0 }, { -2, 0 }, { -4, 0 },
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@ -3917,8 +3917,8 @@ void AActor::Tick ()
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{ 1, -1 }, { 2, -2 }, { 4, -4 }
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};
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static const BYTE HereticScrollDirs[4] = { 6, 9, 1, 4 };
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static const BYTE HereticSpeedMuls[5] = { 5, 10, 25, 30, 35 };
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static const uint8_t HereticScrollDirs[4] = { 6, 9, 1, 4 };
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static const uint8_t HereticSpeedMuls[5] = { 5, 10, 25, 30, 35 };
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AActor *onmo;
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@ -4172,7 +4172,7 @@ void AActor::Tick ()
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scrolltype <= Carry_West35)
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{ // Heretic scroll special
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scrolltype -= Carry_East5;
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BYTE dir = HereticScrollDirs[scrolltype / 5];
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uint8_t dir = HereticScrollDirs[scrolltype / 5];
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double carryspeed = HereticSpeedMuls[scrolltype % 5] * (1. / (32 * CARRYFACTOR));
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if (scrolltype < 5 && !(i_compatflags&COMPATF_RAVENSCROLL))
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{
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@ -4909,7 +4909,7 @@ AActor *AActor::StaticSpawn (PClassActor *type, const DVector3 &pos, replace_t a
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actor->SpawnPoint.Z = (actor->Z() - actor->Sector->floorplane.ZatPoint(actor));
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}
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if (actor->FloatBobPhase == (BYTE)-1) actor->FloatBobPhase = rng(); // Don't make everything bob in sync (unless deliberately told to do)
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if (actor->FloatBobPhase == (uint8_t)-1) actor->FloatBobPhase = rng(); // Don't make everything bob in sync (unless deliberately told to do)
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if (actor->flags2 & MF2_FLOORCLIP)
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{
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actor->AdjustFloorClip ();
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@ -5316,7 +5316,7 @@ APlayerPawn *P_SpawnPlayer (FPlayerStart *mthing, int playernum, int flags)
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{
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player_t *p;
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APlayerPawn *mobj, *oldactor;
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BYTE state;
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uint8_t state;
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DVector3 spawn;
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DAngle SpawnAngle;
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