- replaced the homegrown integer types in all p* sources and headers.
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3a0e29dab9
commit
ad41b23506
37 changed files with 487 additions and 487 deletions
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@ -331,7 +331,7 @@ void RecalculateDrawnSubsectors()
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FSerializer &Serialize(FSerializer &arc, const char *key, subsector_t *&ss, subsector_t **)
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{
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BYTE by;
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uint8_t by;
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const char *str;
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if (arc.isWriting())
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@ -526,7 +526,7 @@ void P_SerializeSounds(FSerializer &arc)
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S_SerializeSounds(arc);
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DSeqNode::SerializeSequences (arc);
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const char *name = NULL;
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BYTE order;
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uint8_t order;
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if (arc.isWriting())
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{
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@ -691,8 +691,8 @@ static void ReadMultiplePlayers(FSerializer &arc, int numPlayers, int numPlayers
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int i, j;
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const char **nametemp = new const char *[numPlayers];
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player_t *playertemp = new player_t[numPlayers];
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BYTE *tempPlayerUsed = new BYTE[numPlayers];
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BYTE playerUsed[MAXPLAYERS];
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uint8_t *tempPlayerUsed = new uint8_t[numPlayers];
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uint8_t playerUsed[MAXPLAYERS];
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for (i = 0; i < numPlayers; ++i)
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{
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@ -908,7 +908,7 @@ void G_SerializeLevel(FSerializer &arc, bool hubload)
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// prevent bad things from happening by doing a check on the size of level arrays and the map's entire checksum.
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// The old code happily tried to load savegames with any mismatch here, often causing meaningless errors
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// deep down in the deserializer or just a crash if the few insufficient safeguards were not triggered.
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BYTE chk[16] = { 0 };
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uint8_t chk[16] = { 0 };
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arc.Array("checksum", chk, 16);
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if (arc.GetSize("linedefs") != level.lines.Size() ||
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arc.GetSize("sidedefs") != level.sides.Size() ||
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