added DSDA's thrust properties for UDMF

This commit is contained in:
Christoph Oelckers 2023-10-29 23:18:06 +01:00
commit ad778b0bcc
5 changed files with 208 additions and 1 deletions

View file

@ -371,6 +371,12 @@ Note: All <bool> fields default to false unless mentioned otherwise.
skyceiling2 = <string> // defines secondary upper sky for this sector.
colormap = <string>; // only provided for backwards compatibility. Do not use in GZDoom projects.
xthrust = <float>; // applies thrust to actors - x-magnitude
ythrust = <float>; // applies thrust to actors - y-magnitude
thrustgroup = <int>; // specifies which actors get thrusted. Bitfield with (1 = static objects, 2 = player, 4 = monsters, 8 = projectiles, 16 = actors with +WINDTHRUST)
thrustlocation = <int>; // specifies where in the sector actors get thrusted: (1 = on the ground, 2 = in the air, 4 = on the ceiling)
* Note about dropactors