added DSDA's thrust properties for UDMF
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5 changed files with 208 additions and 1 deletions
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@ -371,6 +371,12 @@ Note: All <bool> fields default to false unless mentioned otherwise.
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skyceiling2 = <string> // defines secondary upper sky for this sector.
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colormap = <string>; // only provided for backwards compatibility. Do not use in GZDoom projects.
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xthrust = <float>; // applies thrust to actors - x-magnitude
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ythrust = <float>; // applies thrust to actors - y-magnitude
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thrustgroup = <int>; // specifies which actors get thrusted. Bitfield with (1 = static objects, 2 = player, 4 = monsters, 8 = projectiles, 16 = actors with +WINDTHRUST)
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thrustlocation = <int>; // specifies where in the sector actors get thrusted: (1 = on the ground, 2 = in the air, 4 = on the ceiling)
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* Note about dropactors
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