- converted scale variables in AActor, FMapThing and skin to float.
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5875e91f39
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33 changed files with 112 additions and 123 deletions
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@ -2844,8 +2844,8 @@ void AM_drawThings ()
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if (texture == NULL) goto drawTriangle; // fall back to standard display if no sprite can be found.
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const fixed_t spriteXScale = FixedMul(t->scaleX, 10 * scale_mtof);
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const fixed_t spriteYScale = FixedMul(t->scaleY, 10 * scale_mtof);
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const fixed_t spriteXScale = fixed_t(t->Scale.X * 10 * scale_mtof);
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const fixed_t spriteYScale = fixed_t(t->Scale.Y * 10 * scale_mtof);
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DrawMarker (texture, p.x, p.y, 0, !!(frame->Flip & (1 << rotation)),
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spriteXScale, spriteYScale, t->Translation, FRACUNIT, 0, LegacyRenderStyles[STYLE_Normal]);
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@ -3042,7 +3042,7 @@ void AM_drawAuthorMarkers ()
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marked->Sector->MoreFlags & SECF_DRAWN)))
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{
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DrawMarker (tex, marked->_f_X() >> FRACTOMAPBITS, marked->_f_Y() >> FRACTOMAPBITS, 0,
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flip, mark->scaleX, mark->scaleY, mark->Translation,
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flip, FLOAT2FIXED(mark->Scale.X), FLOAT2FIXED(mark->Scale.Y), mark->Translation,
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mark->alpha, mark->fillcolor, mark->RenderStyle);
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}
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marked = mark->args[0] != 0 ? it.Next() : NULL;
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