- converted scale variables in AActor, FMapThing and skin to float.
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33 changed files with 112 additions and 123 deletions
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@ -928,7 +928,7 @@ static int PatchThing (int thingy)
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}
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else if (stricmp (Line1, "Scale") == 0)
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{
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info->scaleY = info->scaleX = clamp<fixed_t> (FLOAT2FIXED(atof (Line2)), 1, 256*FRACUNIT);
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info->Scale.Y = info->Scale.X = clamp(atof (Line2), 1./65536, 256.);
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}
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else if (stricmp (Line1, "Decal") == 0)
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{
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