- converted scale variables in AActor, FMapThing and skin to float.

This commit is contained in:
Christoph Oelckers 2016-03-20 12:13:00 +01:00
commit ada5097e34
33 changed files with 112 additions and 123 deletions

View file

@ -26,6 +26,7 @@
// The most basic types we use, portability.
#include "doomtype.h"
#include "vectors.h"
// Some global defines, that configure the game.
#include "doomdef.h"
@ -360,8 +361,7 @@ struct FMapThing
fixed_t gravity;
fixed_t alpha;
DWORD fillcolor;
fixed_t scaleX;
fixed_t scaleY;
DVector2 Scale;
int health;
int score;
short pitch;