- converted scale variables in AActor, FMapThing and skin to float.
This commit is contained in:
parent
5875e91f39
commit
ada5097e34
33 changed files with 112 additions and 123 deletions
|
|
@ -26,6 +26,7 @@
|
|||
|
||||
// The most basic types we use, portability.
|
||||
#include "doomtype.h"
|
||||
#include "vectors.h"
|
||||
|
||||
// Some global defines, that configure the game.
|
||||
#include "doomdef.h"
|
||||
|
|
@ -360,8 +361,7 @@ struct FMapThing
|
|||
fixed_t gravity;
|
||||
fixed_t alpha;
|
||||
DWORD fillcolor;
|
||||
fixed_t scaleX;
|
||||
fixed_t scaleY;
|
||||
DVector2 Scale;
|
||||
int health;
|
||||
int score;
|
||||
short pitch;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue