- converted scale variables in AActor, FMapThing and skin to float.
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33 changed files with 112 additions and 123 deletions
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@ -649,13 +649,11 @@ void AScriptedMarine::SetSprite (PClassActor *source)
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{ // A valid actor class wasn't passed, so use the standard sprite
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SpriteOverride = sprite = GetClass()->OwnedStates[0].sprite;
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// Copy the standard scaling
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scaleX = GetDefault()->scaleX;
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scaleY = GetDefault()->scaleY;
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Scale = GetDefault()->Scale;
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}
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else
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{ // Use the same sprite and scaling the passed class spawns with
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SpriteOverride = sprite = GetDefaultByType (source)->SpawnState->sprite;
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scaleX = GetDefaultByType(source)->scaleX;
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scaleY = GetDefaultByType(source)->scaleY;
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Scale = GetDefaultByType(source)->Scale;
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}
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}
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