- converted scale variables in AActor, FMapThing and skin to float.

This commit is contained in:
Christoph Oelckers 2016-03-20 12:13:00 +01:00
commit ada5097e34
33 changed files with 112 additions and 123 deletions

View file

@ -649,13 +649,11 @@ void AScriptedMarine::SetSprite (PClassActor *source)
{ // A valid actor class wasn't passed, so use the standard sprite
SpriteOverride = sprite = GetClass()->OwnedStates[0].sprite;
// Copy the standard scaling
scaleX = GetDefault()->scaleX;
scaleY = GetDefault()->scaleY;
Scale = GetDefault()->Scale;
}
else
{ // Use the same sprite and scaling the passed class spawns with
SpriteOverride = sprite = GetDefaultByType (source)->SpawnState->sprite;
scaleX = GetDefaultByType(source)->scaleX;
scaleY = GetDefaultByType(source)->scaleY;
Scale = GetDefaultByType(source)->Scale;
}
}