- converted scale variables in AActor, FMapThing and skin to float.
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33 changed files with 112 additions and 123 deletions
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@ -1275,8 +1275,7 @@ void APowerSpeed::DoEffect ()
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speedMo->floorclip = Owner->floorclip;
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// [BC] Also get the scale from the owner.
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speedMo->scaleX = Owner->scaleX;
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speedMo->scaleY = Owner->scaleY;
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speedMo->Scale = Owner->Scale;
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if (Owner == players[consoleplayer].camera &&
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!(Owner->player->cheats & CF_CHASECAM))
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