- converted scale variables in AActor, FMapThing and skin to float.

This commit is contained in:
Christoph Oelckers 2016-03-20 12:13:00 +01:00
commit ada5097e34
33 changed files with 112 additions and 123 deletions

View file

@ -1275,8 +1275,7 @@ void APowerSpeed::DoEffect ()
speedMo->floorclip = Owner->floorclip;
// [BC] Also get the scale from the owner.
speedMo->scaleX = Owner->scaleX;
speedMo->scaleY = Owner->scaleY;
speedMo->Scale = Owner->Scale;
if (Owner == players[consoleplayer].camera &&
!(Owner->player->cheats & CF_CHASECAM))