- converted scale variables in AActor, FMapThing and skin to float.

This commit is contained in:
Christoph Oelckers 2016-03-20 12:13:00 +01:00
commit ada5097e34
33 changed files with 112 additions and 123 deletions

View file

@ -92,7 +92,7 @@ DBaseDecal::DBaseDecal (int statnum, fixed_t z)
DBaseDecal::DBaseDecal (const AActor *basis)
: DThinker(STAT_DECAL),
WallNext(0), WallPrev(0), LeftDistance(0), Z(basis->_f_Z()), ScaleX(basis->scaleX), ScaleY(basis->scaleY),
WallNext(0), WallPrev(0), LeftDistance(0), Z(basis->_f_Z()), ScaleX(FLOAT2FIXED(basis->Scale.X)), ScaleY(FLOAT2FIXED(basis->Scale.Y)),
Alpha(basis->alpha), AlphaColor(basis->fillcolor), Translation(basis->Translation), PicNum(basis->picnum),
RenderFlags(basis->renderflags), RenderStyle(basis->RenderStyle)
{