- converted scale variables in AActor, FMapThing and skin to float.
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33 changed files with 112 additions and 123 deletions
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@ -92,7 +92,7 @@ DBaseDecal::DBaseDecal (int statnum, fixed_t z)
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DBaseDecal::DBaseDecal (const AActor *basis)
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: DThinker(STAT_DECAL),
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WallNext(0), WallPrev(0), LeftDistance(0), Z(basis->_f_Z()), ScaleX(basis->scaleX), ScaleY(basis->scaleY),
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WallNext(0), WallPrev(0), LeftDistance(0), Z(basis->_f_Z()), ScaleX(FLOAT2FIXED(basis->Scale.X)), ScaleY(FLOAT2FIXED(basis->Scale.Y)),
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Alpha(basis->alpha), AlphaColor(basis->fillcolor), Translation(basis->Translation), PicNum(basis->picnum),
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RenderFlags(basis->renderflags), RenderStyle(basis->RenderStyle)
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{
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